Open palm
Face the camera and hold your fingers open, then move left/right or up/down.
Rotate and tilt the actual anatomy view.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Train hand controls and connect each recognized pose to your anatomy scene.
Face the camera and hold your fingers open, then move left/right or up/down.
Rotate and tilt the actual anatomy view.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Bring thumb and index together over a visible target.
Raycast selection and close-up camera focus.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Hold a pinch and move slowly after selecting an organ.
Move a selected organ within attachment limits, or position an instrument in surgery.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Spread your hands apart to zoom in; bring them together to zoom out.
Change the camera distance.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Extend only the index finger and aim at a structure.
Highlight an eligible mesh without selecting it.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Curl your fingers and hold briefly.
Pause and lock the view; an open palm releases it.
Dwell: 400 ms · confidence ≥ 75%
Implemented · awaiting live test
Pinch twice with a short release, within 700 milliseconds.
Confirm the highlighted selection. Reliability depends on camera and lighting.
Dwell: 200 ms · confidence ≥ 75%
Implemented · awaiting live test
Keep pinching and move less than 2% of frame width per frame.
Apply small, smoothed movement to the selected organ or instrument.
Dwell: 250 ms · confidence ≥ 75%
Implemented · awaiting live test
Hold two open palms still for 1.2 seconds.
Restore the neutral front camera view.
Dwell: 1200 ms · confidence ≥ 75%
Implemented · awaiting live test
The library contains nine actual recognition rules rather than 100 invented gestures. Camera and lighting affect reliability. Instrument, layer, cancellation, and surgical controls are available through customizable mappings and accessible mouse controls; unimplemented gesture patterns are not advertised as supported.